#pragma once
#include "audio/include/AudioEngine.h"
#include "Cocos2d.h"

using namespace cocos2d;
using namespace experimental;

class AudioManage
{
public:
	AudioManage();
	~AudioManage();

	static void playStartMusic();
	static void playPlayMusic();
	static void changePlayMusic();
	static void stopStartMusic();
	static void stopPlayMusic();
	static void pauseStartMusic();
	static void pausePlayMusic();
	static void continueStartMusic();
	static void continuePlayMusic();
	static void buttonSound();
	static void button1Sound();
	static void button2Sound();
	static void cardSound();
	static void bellSound();
	static void comboSound();
	static void cupSound();
	static void rightSound();
	static void wrongSound();
	static void playEndMusic();
	static void walkSound();
	static void diceSound();
	static void bangSound();

	static void setEffectSound(float flPercent);
	static void setMusicSound(float flPercent);

private:

	static int startID;
	static int playID;
	static int playID2;
	static float s_flVPercent;
};

